Each missile does three points of damage, reducing all three of these units to just one hit point. It's two squares west of the northeastern mountain range. The deathray will fall in one to two bombing runs, depending on your CO. Once it's destroyed, the mission and campaign ends in success. After Nell gives advice on using terrain to your advantage, it's time to deploy your troops. Keep that in mind during the latter stages of the mission if you're gunning for the last cannon. A quick survey of the terrain reveals an unusual layout. Capturing this city unlocks the secret level Danger X 9. Build a battleship when possible. CO: Max Enemy CO: Flak Difficulty: 4 stars. The Black Hole army has mustered an invasion force and threatens Wars World once again. Nous y voici enfin, la mission finale d'AW2, vous avez 30 jours pour détruire le laser géant, sinon un missile géant partira de la base de lancement. It would also be wise to purchase a couple of missile units to counter the few air attacks Lash sends your way. on January 18, 2006 at 12:47PM PST. The last real danger is missile launchers but even those aren't a big problem. On day five, complete all captures. Max's non-infantry, direct-fire units are tops, but his indirect-combat troops are limited in range and firepower. Advance Wars 2: Black Hole Rising walkthroughs on SuperCheats - Advance Wars 2: Black Hole Rising - Colin FAQ Take the time each turn to survey these unique weapons and avoid moving any of your units there. Drop off the infantry into the river. Super CO Power: Victory March--Increases all foot soldiers' movement range by two spaces. By On your northwestern troops, look out for a battle copter assault. Move the APC as far north as it can go. The overly eager Colin is your CO for the mission. Artillery, rockets, or tanks along the shore can be dangerous. Capture it! Objective: The final battle is at hand! Report. Use your fighters to destroy Adder's bombers. A combination of all three ratings determines your rank for the mission (S-rank is the best while A, B, C, etc follow from there). If you'd rather, just keep the bombers south of the cannons out of firing range then move them up on the next turn and destroy them. Once you've captured the airport, use the same infantry to capture the nearby cities; also, send the mech to the adjacent city. And as always, don't neglect your CO powers! On day one, select your missile launcher in the center of your anti-air units and fire on Flak's nearby battle copter. First, on day one you should strive to move all of your indirect-fire weapons south and toward the mountain range; this way you can start bombarding Lash's units as early as day two. At the end of 14 days, the mission automatically ends in success as long as the Blue Moon headquarters remains standing. You can move the APC back, then replace it with a tank to attack Flak's front line unit. Sami receives a 20% boost to infantry strength but loses 10% to direct-fire vehicles. Use the missiles to bombard the missile launcher and anti-air units near the cannons. The main key is to attack as many of Flak's units as possible and keep everything else near your headquarters to force Flak to come to you. Fortunately, he has to move through narrow bridges to invade your territory--it's vital to use this to your advantage. Fire on the rocket launcher just to the north of the battleship. Several FAQ/Walkthroughs for you to look through and includes a Lash FAQ, Colin FAQ and Hard Campaign guide. Anything within two spaces of a rocket is inside of its range. Build two more infantry units from your bases and end the turn. He'll complete a capture at around day 10 or day 11, so you can't dawdle as you push your troops toward the northeast. He's proficient with air, sea, and land units, and ready to fight wherever and whenever. Sami's infantry captures cities faster than other COs, as Nell so eloquently points out. Unlike the APC, transport copters do not supply nearby units. The missile launcher can destroy all air units in a single barrage (given equal hit points). On day one, move Olaf's northern, middle, and southern forces west. These laser cannons fire horizontally and vertically in all directions--they also fire every day so you should strive to have no unit in their line of fire at any time. Guía del juego Advance Wars 2 Black Hole Rising, para Game Boy Advance, Campaña, Mision 16 - Part 2. Objective: Where did that sea fortress come from? You can deposit the infantry near neutral properties and capture them as you await the bombers to clear out the defenses. Move the small tanks to weaken the rockets and position your medium tanks close for a follow up attack the next day. Send two mechs south into the mountains because Adder has a couple of units down there, which the mechs can destroy. These codes are for the U.S. version of the game. It contains a map to a secret level, "Sea of Hope". Just be sure to eliminate his anti-air on your turn. It also serves as a transport of sorts--the cruiser can hold two copters, and refuel/rearm them. ALL RIGHTS RESERVED. Now time to move your other units to the south. Even though this walkthrough didn't suggest the route, Flak has a hidden artillery unit along the northern edge. The good news is that all you must do to complete the mission is destroy the three cannons in the north. Follow with the other two and you should easy dispatch the first of Flak's two infantry units. CO: Sensei Enemy CO: Adder Difficulty: 4 stars. Your middle CO can begin destroying the cannons guarding the pipe seams and your western and eastern COs can use the rockets to bombard Sturm's navy as he moves to the southern corners. The mission ends once you have captured the enemy headquarters. This pipe seam is blocked by a small cannon. There's a hidden rocket launcher on the far east of the map. Begin by moving your western ground troops directly north. A rocket unit hides in the woods two spaces east of the lab. Finally, to achieve a high technique rating, you must not lose more than 20% of your units produced or what you begin the mission with. Attacks other naval units only, dishing out heavy damage to the lander, submarine, and battleship but light damage to the cruiser. Super CO Power: Counter Break--Increases the vision range of all units by one space and allows them to see into woods and reefs. Move your artillery into a position where it can help destroy both middle pipe seams. There are units all over the place on this map so it might be daunting to gain your bearings at the outset. End the turn and watch Flak maneuver his units east. Avoid putting your units into their firing range until you're prepared to move in and attack. Sami is an excellent CO for capturing and her CO powers assist this even more. Don't bother creating indirect-fire weapons as Max. Don't forget to move your western units north toward the bridge. On day four, move the infantry onto the neutral base and begin capturing. Don't expect to sustain heavy damage. We have 4 Walkthroughs for Advance Wars 2: Black Hole Rising. Weaknesses: Like the battleship, avoid being attacked from indirect-fire units from the land (which can only attack the sub if it's on the surface). On the first day, move all units eastbound toward the fortress but position the jets in the front. You need to take down the next group of battle copters and the bomber as soon as possible. Nell describes an additional tutorial regarding healing your copters (you'll need an airport, which is not on this map). As you advance north across the following days, stick within the forest for the protection against the cannons. Strengths: Artillery are good ranged attack units but they're certainly not as good as the rocket launcher. This section compiles secrets to be found in Advance Wars 2. Watch your funds carefully and reinforce your army with more units whenever possible. Use your sub to finish off Lash's own sub and use the battleship to crush Lash's remaining cruiser and the rocket launcher if necessary. Aim the missile into the center of the three units around the lab. If a unit occupies the space that holds a base, airport, or port, then that structure can't build additional units until the unit on the space is moved. Finally, on day six, move the bomber to the pipe seam and attack. Try and inflict damage on as many units as possible and concentrate on his artillery and tanks, not on his infantry. Weaknesses: Beware of land units that can attack the cruiser, because you can't fire back. Objective: Armies on both sides. This walkthrough for Advance Wars 2 [Game Boy Advance] has been posted at 26 Jan 2010 by 4628 and is called "Black Hole Rising Campaign Guide". You don't have to capture any other cities, though the ones in the northeast are easily taken and provide some funds should you capture the airport in the very south. It holds up to two ground units. CO: Jess Enemy CO: Lash Difficulty: 6 stars. While you bombard the cannons with medium tanks, battleships, and your other units, send an infantry unit in an APC and go capture the furthest southwestern Black Hole city. You may need a fighter escort for the bomber here. Can he hold until reinforcements arrive? As resources permit, continue to build battleships at the port with a cruiser support. Strengths: Bombers can wipe out or severely damage any ground unit, including naval vessels. On day three, Max's CO super power should be ready. After capturing the port, build a battleship and send it toward the shipyard. The mission ends once the Black Cannon is destroyed. CO: Choose Max, Grit, and Jess (best to have Grit in the west, select him second) Enemy CO: Sturm Difficulty: 6 stars. On day three, set up your units so they'll be able to move near the city and avoid the upper road (which lines on a firing line from the upper laser). Super CO Power: Samurai Spirit--Strengthens offensive and defenses abilities of all units. Magdelinaclay83. Will he survive? There are no bases on the map, so it's up to you to maximize the potential of your current batch of units. Here are a couple ways to complete the mission. Achieving an S-rank is difficult, however. Take advantage of this by checking nearby enemy units' attack ranges before moving, and then move right outside their range so you draw them within yours to get the initiative the next turn. Do a quick survey of the map and you will see that pipes separate the northern, middle, and southern area of the map. You should be able to do this by day five or six. Build an anti-air at your base for use against Lash's plentiful infantry units. Weaknesses: Infantry are weak versus nearly every other unit type other than enemy infantry. There are several pipes that barricade portions of the map off from each other. Olaf's own units retain their normal movement privileges and are bolstered in combat. Meanwhile, use your southern starting points (both Drake and Kanbei) to capture nearby cities and bases. Attacking from the woods gives you a defensive bonus. Objective: Black Hole is closing in! Destroy the factory pipe! Lash will capture numerous properties, including those around your outer perimeter--which is fine, because it simply delays the advance of the infantry units, which Lash needs to capture your command center. You recover a map to the Black Hole lab in the area and this mission becomes available. Flak's getting under Max's skin but Nell faithfully comes to the rescue with soothing words and more helpful advice. Load an anti-air unit into the lander as well as it can defend your units from battle copters and bombers as well as enemy infantry. A quick scan of the map reveals the heavily defended Black Hole lab to the far north. Next move up all of your recons (all four) along the road. Follow. Make some units from your bases but save enough money so you'll have 16,000 for the medium tank or 15,000 for the rocket launcher on your next turn. You can also use a medium tank to destroy the seam blocking your northern units from the middle. Stay in the forest as you advance to avoid getting shot by the cannons. Stay aggressive but don't put your units into a disadvantageous position. The key to avoiding most of the cannon fire is to keep your units in the forest tiles (though Lash will still fire upon some of them). On day two, create two more infantry and an APC. This mission is very well suited for Colin because of his Gold Rush CO power. 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